π§ How it works
Take your phone, step outside, and spend an hour looking at the street differently. Guide22 is a set of walks where every stop tells you a story and then asks you a question whose answer is right in front of you β on a plaque, in the facade, on a monument. You will not find it online. That is the whole trick.
- 1Pick a walkFree, no account, nothing to install. Each one tells you where it starts, how many stops it has, how far it is and roughly how long it takes.
- 2Follow the mapYour phone shows where the next stop is. The directions read like something a person who has been there would say: "cross at the lights and keep left; you will know the house by the lion over the door".
- 3Read, then answerAt the stop you read a story about the place β usually one the guidebooks leave out β and then the question comes. The answer is within reach. You only have to stop staring at the phone and look up.
What a stop looks like
The house was built for a merchant who made his money in sugar, and he had his initials carved over the door along with the year he moved in. He got the year wrong by one. The stonemason seems to have known and carved it anyway β the customer was paying. The mistake is still up there.
Question: which year is carved over the door?
An invented example, not a real stop β showing a real one would give its answer away. But this is the shape of it, and this is the point: you cannot google that answer, because nobody has ever written it on the internet. It is cut into stone three metres above your head.
On foot β though not always only on foot
Most walks are walked, and they are built to fit comfortably into a morning. On some, though, you travel between stops β by car in a national park, by tram across a city, by ferry across a bay. It always says so in the walk's own description, so it never catches you out halfway.
And you do not have to take every stop. Some are compulsory β they are what holds the route together β and others are optional: a turning to a viewpoint, a detour to something worth ten extra minutes. At an optional stop the phone tells you exactly how many kilometres and minutes it adds, and you decide. The badge is yours without them; the leaderboard, however, counts them.
Six switches that make it yours
All on one screen before you start. You choose once and it holds for the whole walk β they cannot be changed on the move, because questions you had already answered would suddenly count under different rules. One exception: if you are standing at a stop the order has not opened yet, the phone offers to switch to free order, and nothing already answered is undone. You can of course start again at any time, but that means answering the questions a second time.
- The order of the stops
- Along the route, in reverse, or in any order at all. Reverse earns its keep when you live at the wrong end of town. Any order suits walking with children, where the next move is decided by mood rather than by the map.
- Multiple choice or free text
- Free text is the honest, harder version: you have to find it and write it. With options you can guess β and for a five-year-old that is a real game, because they still have to work out what to look at.
- Hint and give up
- Two levels of help on one switch. Get stuck, and "No idea β show me the options" turns the question into six choices you can guess from. Still stuck, and "I give up, show me the answer" simply tells you. Neither is recorded anywhere and neither affects the badge. Switch it off and both disappear, leaving you nowhere to run.
- Only after a correct answer
- Either you have to get it right before the next stop opens, or you can walk on and leave the question hanging. The first is a game, the second is a walk. Both are fine.
- Timing
- A stopwatch you can stop whenever you like. A pause really is a pause: sit down for lunch and the clock waits. And even when you do time yourself, the time decides nothing on the leaderboard.
- Route recording
- Saves where you actually went, so you can look at it afterwards. It works in the app only, it is switched on by hand, and it is the one thing here that sends your position to the server as you go.
A badge from the street outweighs a badge from the sofa
Finish a walk and a badge lands in your profile. With location on, and you answering while actually at the stops, it is an "on site" badge. Play the same walk from your desk and you get the very same badge with an ONLINE plate across the bottom β and less weight on the leaderboard. Playing at home is nothing to apologise for; the difference just has to be visible, because a badge you can earn lying down would end up meaning nothing.
Rating the placesNew since September 2026
You can give stars to a whole walk and to each stop separately β but only to a stop you actually stood at. The right to rate is earned exactly like the on-site badge. That is deliberate: stars anyone can move from anywhere tell you nothing about the place, only about who felt like clicking.
The leaderboard, and how it is worked out
The order is built in layers. The first thing decides it; the rest only break ties:
- 1.Badges earned on site.
- 2.Optional stops you really stood at.
- 3.Badges and optional stops earned online.
- 4.Kilometres walked β and only from walks finished on site.
Time is measured and shown, but it decides nothing, not even at the bottom of the table. Nobody should drop a place for stopping, finishing the story and photographing the view. This is not a race.
And when you do not feel like going anywhere
For every city we also write the longer pieces β the history, the context and the stories that would not fit into a stop. Read them at home before you travel, on the train, or instead of the walk when it rains. They live under Articles.
Why children take to it
Because they have a job. A child being dragged around a city is bored; a child hunting for a date over a doorway notices the doorway β and, while they are at it, the lion beside it. Multiple choice takes the game down the age range; free text with the give-up button switched off takes it up as far as adults. And you can pause at any point: the walk will wait a week.
Somebody walked the route
A walk cannot be invented over a map. The route is walked on foot, the coordinates are taken on the ground, and for every question we check that the thing we ask about really is visible from there and that you can stand at it. Towns change, though β scaffolding, a new sign, a closed passage. If something is off, tell us through Feedback and we will fix it.
The facts are checked, not copied
Every date, number and name in our texts has been checked against independent sources, in all eight languages at once. A legend may appear, but it has to be labelled as a legend. You can read what the checking turned up β including the mistakes we found in our own texts and corrected.
You really only need a signal at the start
When you start a walk it downloads to your phone in full: every stop, every story, every question. From then on you can lose the signal entirely β the walk carries on, and your answers wait on the phone and send themselves the moment there is something to send on. The one thing that will not load without a signal is the map, because the map data may not be stored in advance under its licence. Every stop also describes the way in words, so you will manage without it.
Browser or app
The website works on any phone and installs nothing. The Android app is on Google Play, and it does the two things a browser does badly: reliable location while the phone is in your pocket with the screen off, and recording your route. An iPhone version is on the way; until then, use the website on it.
Eight languages
Czech, English, German, Spanish, French, Portuguese, Chinese and Japanese. These are not translations somebody made once and never touched again: every correction is made in all eight versions at the same time, and then checked to confirm it really landed in all of them.
What it costs
Nothing. You can walk the whole thing without paying and without an account; advertising covers the running costs. Signing in is worth it for the badges, the history, the leaderboard and the ratings β and because without an account there is nowhere for your badge to go.
Common questions
- Do I have to register?
- No. Without an account you can walk the whole route and answer every question. You need one only when you want the badge, the leaderboard or to rate the places.
- Do I need the internet the whole time?
- No β only at the start. The walk downloads to your phone in full when you begin, and then runs without a signal: your answers wait on the phone and send themselves later. The only thing that will not load is the map, and every stop describes the way in words as well.
- What if I cannot answer a question?
- The answer is always somewhere around you β on a plaque, on a building, on a monument. Look around and read the story again; the hint is usually in it. Then there is the "No idea β show me the options" button, which turns the question into six choices, and guessing from six is a different matter. Last of all comes "I give up, show me the answer". Both have to be switched on before you start, and neither is recorded anywhere.
- Does all of it have to be walked?
- Usually yes, and that is the intention. On some walks, though, you travel between stops by car or public transport β the walk's description says so in advance. And you can skip the optional stops without losing the badge.
- How long does a walk take?
- Usually one to two hours. It depends on the length and, above all, on how often you stand and stare. Every walk states its distance, its number of stops and an estimated time β and you can pause at any point: the clock stops and you finish it next week.
- Is there a phone app?
- Yes, for Android. On Google Play it is called Guide22: Walking Tour Quests. It does everything the website does, and on top of that it keeps track of where you are while the phone is in your pocket and can record your route. On iPhone use the website for now; the app is on the way.